#ifndef _VIDEOGAME_PROCESS_H
#define _VIDEOGAME_PROCESS_H

#include "Process.h"

class CObject3D;

class CVideogame_Process : public CProcess
{
public:
	CVideogame_Process(void);
	~CVideogame_Process(void);

	void Init();
	void DeInit();
	void Update();
	void Render();
private:
	CObject3D *m_pObjectCamara;

  float m_rotation_angle;
  float m_translation_angle;
};

#endif